GT Legends | |
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European cover art |
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Developer(s) | Simbin |
Publisher(s) |
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Engine | Custom |
Platform(s) | Windows 2000, Windows XP |
Release date(s) |
UK November 4, 2005
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Genre(s) | Racing, Simulator |
Mode(s) | Single player and Multiplayer |
Rating(s) | PEGI: 3+ ESRB: E (Everyone) |
Media/distribution | DVD-ROM |
System requirements
1.3 GHz CPU, 512MB RAM, 2.5GB HD space, DirectX 8.1 compatible video card with 64MB of RAM |
GT Legends is a sports car racing simulator developed by Simbin for the PC. It is based on the 2005 FIA Historic Racing Championships for GTC and TC cars of the 1960s and 1970s. This is a modern-day championship for historic cars, and so the circuit designs in GT Legends are those of the modern era, contrasting with games such as Grand Prix Legends which are actually set in historic times.
GT Legends has the same graphics engine as rFactor (developed by Image Space Incorporated), a similar physics engine but different multiplayer code. In the press, it was highly praised for its exceptionally good quality sounds and realism. [1]
Contents |
Unlike most Simbin games, GT Legends has a career mode. Basically, you need to win a series of races in order to unlock cars, tracks and more championships. The championships in the game is subdivided into the 60s and 70s, and in those years are separated into Touring Cars and Grand Touring Cars category. In addition to this, GT Legends also has 5 different levels of difficulty, ranging from beginner to professional mode. The harder your level of difficulty is selected, the more winning points you will earn at the conclusion of each championships. Even though the duration of races and/or the quantity of tracks may be different, the amount of winning is always the same throughout the career.
In addition to the following officially released tracks, the game supports many add-on tracks provided by the sim racing community.
GT Legends includes the following default cars.[2]
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